Luckily, there was the little purple cousin, the toad, mottled and ugly with spots. What could they do to save the jungle, if they couldn’t even save themselves? Their strength was meant for hunting and foraging and fighting one another, how would this strength save them now? Even the great beasts of the jungle, the majestic, the beautiful, all and the same they lay despairing, waiting for death. There was not a drop in the world to drink. The toad’s legacy goes like this: In a time long forgotten, Heaven made a drought so vicious, so brutal, that the lakes and rivers were sucked dry, fires burned from one month to the next, and the trees died of thirst. Once upon a time, the toad was still a creature as ugly and small as it is today, but was renown as amongst the bravest, the most daring. When Heaven Cried Uncle (translated and illustrated by Julie Nguyễn) Finally, please enjoy this humble English translation and as always, suggestions are perfectly welcome. And you can also listen to the story in Vietnamese over here. ![]() You can read a longer version of the story in Vietnamese over here. This story is called Con Cóc là Cậu Ông Trời (Toad is the Uncle of Heaven) and also goes by the name of Cóc Kiện Trời (Toad Sues Heaven). It also expresses the age old adage of not judging the greatness of things by their appearances. These character arcs colour an already vibrant world.Story time! This is a popular truyện cổ tích Việt Nam (old collected tales of VN) that fantastically explains the phenomena of toads croaking before a big rain shower. While you're embarking on a boy's own adventure, she's on her own coming of age tale. “Bet you can't make that jump without using the grappling hook,” she challenges at one point. She wants to escape her life underground, so for a while she hops on your back and provides a bit of company. There's a subplot with one of them (your character likens her to a salamander, but the game calls them Strays). You did kinda just fall down a hole into a weird society of blue people, after all. How long have these creatures lived down here? How are these rocks floating? What powers their skyships? You're left to ponder these questions, or else piece it together through items and journal entries. There's something odd about the delivery, about the Walken-like way unexpected words are stressed, and this only emphasises the game's enigma. ![]() In an argument with her father, a lizard girl called Maddy remarks, “You want me to be like you, but I'll never be!” Regarding the eye monster, she says “I never imagined a creature sounding as terrifying.” Shouldn't that be 'so terrifying'? Take the voice acting, a curious blend of accents reading not-quite-right sentences. ![]() It's some of the most tight and responsive first-person platforming I've ever played.īut the game's roots are hard to trace-some airbrushed Hollywood production this is not. The game's at its best when you're combining them-sprinting straight off sheer cliffs, tethering onto windmills, slingshotting around great floating balls of stone and rocketing skyward before you fall too far into the misty void below. Along with the glove that boosts you 20ft off the ground after releasing RMB there's a plasma grappling hook on LMB that latches onto any surface and whips you through the air, and space-bar-activated rocket boots to extend jumps in a blurry blast. It's pure children's adventure fantasy.įurther into this non-violent, narrative-driven platformer you discover more fantastic gadgetry. There's a touch of the Percy Jackson or Inkhart about its story in which a young boy inherits a magical jumping glove from his explorer uncle and follows his trail through vast cloud cities, mystical mountain passes, and twinkling shrines. It's fitting A Story About My Uncle seems to have lept from the silver screen, given it's a game all about, well, leaping.
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